----------------
Transport to Area 7
Extra - total_boundings: {'x1': -17950.0, 'x2': -8400.0, 'y1': -10600.0, 'y2': -3600.0}
Extra - polygon: [[-16400.0, -3600.0], [-16400.0, -6600.0], [-17950.0, -6700.0], [-17950.0, -7800.0], [-15700.0, -8400.0], [-15700.0, -10600.0], [-8400.0, -10600.0], [-8400.0, -6200.0], [-12100.0, -6200.0], [-14200.0, -5700.0], [-14200.0, -4600.0], [-12300.0, -4600.0], [-12300.0, -3600.0]]
Extra - asset_id: collision_camera_034
Hint Features - Elevator
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 138; Category? Minor
  * Extra - actor_name: LE_Item_014
  * Extra - actor_type: item_senergytank
  > Above Pickup
      Morph Ball and After Area 6 - Transport to Area 7 Grapple Blocks Bottom

> Elevator to Area 7; Heals? False
  * Layers: default
  * Elevator to Transport to Area 6/Elevator to Area 6; Custom name: Diggernaut Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea09
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea09
  > Left of Plant Tunnels
      All of the following:
          Morph Ball and After Area 6 - Transport to Area 7 Grapple Block Pull
          # Deal with the Electric Gulluggs and Autoad
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Non-Counterable Enemies

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation004
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation004
  > Door to Crumbling Stairwell
      Trivial
  > Above Plant Tunnels
      Morph Ball and Deal with Black Gravitt in Low Ceiling

> Door to Crumbling Stairwell; Heals? False
  * Layers: default
  * Power Beam Door to Crumbling Stairwell/Door to Transport to Area 7
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Swarm Square; Heals? False
  * Layers: default
  * Power Beam Door to Swarm Square/Door to Transport to Area 7
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Event - Grapple Block Pull
      Grapple Beam
  > Next to Grapple Block Top
      Lay Any Bomb

> Door to Diggernaut Arena; Heals? False
  * Layers: default
  * Charge Beam Door to Diggernaut Arena/Door from Transport to Area 7
  * Extra - actor_name: DoorManicMinerBot
  * Extra - actor_type: doorclosedcharge
  > Next to Diggernaut Arena
      Trivial

> Event - Grapple Block Top; Heals? False
  * Layers: default
  * Event Area 6 - Transport to Area 7 Grapple Block Top
  > Next to Grapple Block Top
      Trivial

> Left of Plant Tunnels; Heals? False
  * Layers: default
  > Elevator to Area 7
      All of the following:
          Morph Ball and After Area 6 - Transport to Area 7 Grapple Block Pull
          # Deal with the Electric Gulluggs and Autoad
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Non-Counterable Enemies
  > Next to Diggernaut Arena
      All of the following:
          Lay Any Bomb
          # Deal with the Electric Gulluggs
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies
  > Above Plant Tunnels
      Morph Ball and Deal with Black Gravitt in Low Ceiling
  > Next to Grapple Block Top
      All of the following:
          Morph Ball and After Area 6 - Transport to Area 7 Grapple Block Top
          # Deal with the Electric Gulluggs
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies

> Above Pickup; Heals? False
  * Layers: default
  > Pickup (Aeion Tank)
      After Area 6 - Transport to Area 7 Grapple Blocks Bottom and Lay Any Bomb
  > Event - Grapple Blocks Bottom
      All of the following:
          # Traversing the puzzle
          Grapple Beam and Morph Ball
          # Reaching the tunnel
          Super Jump (Intermediate) or Unmorph Extend (Beginner) or Climb Rooms Vertically (High Jump)
          Any of the following:
              # Solving the puzzle
              Power Bomb ≥ 2 and Lay Power Bomb
              All of the following:
                  Lay Bomb and Shoot Any Missile
                  # Break the tunnel Bomb block
                  Mid-Air Morph (Beginner) or Infinite Bomb Jump (Beginner) or Use Spider Ball
                  Any of the following:
                      # Crossing the Crumble blocks
                      Phase Drift or Use Spider Ball
                      Diagonal Bomb Jump (Advanced) and Phase Drift Skip (Intermediate)
  > Above Plant Tunnels
      Any of the following:
          Lightning Armor
          Hazard Runs (Beginner) and Hazard Damage ≥ 65 and Deal with Black Gravitt in Low Ceiling

> Event - Grapple Blocks Bottom; Heals? False
  * Layers: default
  * Event Area 6 - Transport to Area 7 Grapple Blocks Bottom
  > Above Pickup
      All of the following:
          Lay Any Bomb
          Any of the following:
              # Crossing the Crumble blocks
              Use Spider Ball
              All of the following:
                  Phase Drift
                  Any of the following:
                      Space Jump
                      # IBJ: https://youtu.be/NE8KzPdWa4Y
                      Infinite Bomb Jump (Advanced) and Lay Bomb
                      All of the following:
                          # Climb up with HJ
                          High Jump Boots
                          Super Jump (Advanced) or Unmorph Extend (Advanced)

> Next to Diggernaut Arena; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_ManicMiner
  > Door to Diggernaut Arena
      Any of the following:
          Disabled Final Boss Diggernaut
          Enabled Final Boss Diggernaut and All DNA
  > Left of Plant Tunnels
      All of the following:
          Lay Any Bomb
          # Deal with the Electric Gulluggs
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies

> Event - Grapple Block Pull; Heals? False
  * Layers: default
  * Event Area 6 - Transport to Area 7 Grapple Block Pull
  > Door to Swarm Square
      Trivial

> Above Plant Tunnels; Heals? False
  * Layers: default
  > Save Station
      Morph Ball and Deal with Black Gravitt in Low Ceiling
  > Left of Plant Tunnels
      Morph Ball and Deal with Black Gravitt in Low Ceiling
  > Above Pickup
      Any of the following:
          Lightning Armor
          Hazard Runs (Beginner) and Hazard Damage ≥ 65 and Deal with Black Gravitt in Low Ceiling

> Next to Grapple Block Top; Heals? False
  * Layers: default
  > Door to Swarm Square
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Any of the following:
                  Mid-Air Morph (Beginner) or Simple IBJ or Use Spider Ball
                  High Jump Boots and Use Spring Ball
  > Event - Grapple Block Top
      Grapple Beam
  > Left of Plant Tunnels
      All of the following:
          Morph Ball and After Area 6 - Transport to Area 7 Grapple Block Top
          # Deal with the Electric Gulluggs
          Lightning Armor or Combat (Intermediate) or Dodge Enemies (Intermediate) or Defeat Weak Enemies

----------------
Teleporter South
Extra - total_boundings: {'x1': -6100.0, 'x2': -3500.0, 'y1': -8400.0, 'y2': -7641.5400390625}
Extra - polygon: [[-6100.0, -7641.5400390625], [-6100.0, -8400.0], [-3500.0, -8400.0], [-3500.0, -7641.5400390625]]
Extra - asset_id: collision_camera_035
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 6 - Teleporter Unlocked (Lower))
  * Extra - actor_name: LE_Platform_Teleporter_07_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_07_01
  > Door to Crumbling Stairwell
      Trivial

> Door from Chozo Seal West Intersection Terminal; Heals? False
  * Layers: default
  * Access Closed to Chozo Seal West Intersection Terminal/Door to Teleporter South
  * Extra - actor_name: Door001
  * Extra - actor_type: doorclosedpower
  > Door to Crumbling Stairwell
      Trivial

> Door to Crumbling Stairwell; Heals? False
  * Layers: default
  * Power Beam Door to Crumbling Stairwell/Door from Teleporter South
  * Extra - actor_name: Door002
  * Extra - actor_type: doorclosedpower
  > Teleporter
      Trivial
  > Door from Chozo Seal West Intersection Terminal
      Trivial
  > Event - Teleporter Unlocked
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 6 - Teleporter Unlocked (Lower)
  > Door to Crumbling Stairwell
      Trivial

----------------
Omega Arena
Extra - total_boundings: {'x1': -2050.0, 'x2': 2050.0, 'y1': 7100.0, 'y2': 8700.0}
Extra - polygon: [[-2050.0, 8700.0], [-2050.0, 7100.0], [2050.0, 7100.0], [2050.0, 8700.0]]
Extra - asset_id: collision_camera_037
Hint Features - Omega Metroid
> Door to Zeta Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Zeta Arena Access/Door to Omega Arena
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Room Center
      Any of the following:
          Space Jump or After Area 6 - Omega Metroid
          # Roll under the Omega
          Morph Ball and Movement (Intermediate)

> Door to Poisonous Tunnel; Heals? False
  * Layers: default
  * Power Beam Door to Poisonous Tunnel/Door to Omega Arena
  * Extra - actor_name: Door023
  * Extra - actor_type: doorpowerpower
  > Room Center
      Any of the following:
          Space Jump or After Area 6 - Omega Metroid
          # Roll under the Omega
          Morph Ball and Movement (Intermediate)

> Dock from Omega Arena Access; Heals? False
  * Layers: default
  * Blocked Passage to Omega Arena Access/Dock to Omega Arena
  > Room Center
      Trivial

> Event - Omega Metroid; Heals? False
  * Layers: default
  * Event Area 6 - Omega Metroid
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Omega_001_Checkpoint
  > Door to Zeta Arena Access
      Any of the following:
          Space Jump or After Area 6 - Omega Metroid
          # Roll under the Omega
          Morph Ball and Movement (Intermediate)
  > Door to Poisonous Tunnel
      Any of the following:
          Space Jump or After Area 6 - Omega Metroid
          # Roll under the Omega
          Morph Ball and Movement (Intermediate)
  > Event - Omega Metroid
      Defeat Omega Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 207; Category? Major
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Omega_001
  > Room Center
      Trivial

----------------
Hideout Sprawl
Extra - total_boundings: {'x1': -11800.0, 'x2': -1900.0, 'y1': 6500.0, 'y2': 11400.0}
Extra - polygon: [[-11800.0, 11400.0], [-11800.0, 7800.0], [-8000.0, 7800.0], [-8000.0, 6500.0], [-5300.0, 6500.0], [-5300.0, 7737.7001953125], [-4300.0, 8200.0], [-4200.0, 8800.0], [-1900.0, 8800.0], [-1900.0, 11400.0]]
Extra - asset_id: collision_camera_038
Hint Features - Chozo Seal
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 133; Category? Minor
  * Extra - actor_name: LE_Item_008
  * Extra - actor_type: item_powerbombtank
  > Door to Omega Arena Access (Bottom)
      Morph Ball and After Area 6 - Hideout Sprawl Grapple Block
  > Middle Level
      Lay Any Bomb

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 136; Category? Minor
  * Extra - actor_name: LE_Item_012
  * Extra - actor_type: item_supermissiletank
  > Middle Level
      Grapple Beam and Use Spider Ball

> Door to Omega Arena Access (Bottom); Heals? False
  * Layers: default
  * Power Bomb Door to Omega Arena Access/Door to Hideout Sprawl (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Pickup (Power Bomb Tank)
      Morph Ball and After Area 6 - Hideout Sprawl Grapple Block
  > Event - Grapple Block
      All of the following:
          Grapple Beam
          Any of the following:
              Lay Any Bomb
              Morph Ball and Super Missile and Screw Attack

> Door to Omega Arena Access (Top); Heals? False
  * Layers: default
  * Power Beam Door to Omega Arena Access/Door to Hideout Sprawl (Top)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Middle Level
      Screw Attack

> Door to Hideout Entrance; Heals? False
  * Layers: default
  * Missile Door to Hideout Entrance/Door to Hideout Sprawl
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Middle Level
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          # Morph around the corner and unmorph https://youtu.be/q7zQS-J912Y
          Morph Ball and Single-wall Wall Jump (Intermediate)

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 6 - Hideout Sprawl Grapple Block
  > Door to Omega Arena Access (Bottom)
      Any of the following:
          Lay Any Bomb
          Morph Ball and Super Missile and Screw Attack

> Middle Level; Heals? False
  * Layers: default
  > Pickup (Power Bomb Tank)
      All of the following:
          Morph Ball and Out of Bounds Movement (Advanced)
          Any of the following:
              # Clip off the Bomb block at the tunnel exit https://youtu.be/TGxXJAqewB4?t=11
              Spider Ball Clip (Advanced) and Use Spider Ball
              # Clip from on top of the Screw Attack blocks on the right https://youtu.be/TGxXJAqewB4
              Screw Attack and Melee Clip (Beginner)
          Any of the following:
              # Reaching the pickup https://youtu.be/TGxXJAqewB4?t=17
              High Jump Boots or Space Jump or Single-wall Wall Jump (Advanced) or Super Jump (Advanced)
              # IBJ
              Infinite Bomb Jump (Advanced) and Lay Bomb
  > Pickup (Super Missile Tank)
      Grapple Beam and Power Bomb ≥ 3 and Screw Attack and Spider Boost (Beginner) and Can Spider Boost
  > Door to Omega Arena Access (Top)
      All of the following:
          Screw Attack
          Any of the following:
              Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
              # Freeze the upper Drivel
              Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate)
              # UE
              Morph Ball and Unmorph Extend (Intermediate)
  > Door to Hideout Entrance
      Trivial

----------------
Teleporter North Access
Extra - total_boundings: {'x1': -6000.0, 'x2': -4400.0, 'y1': 4800.0, 'y2': 7700.0}
Extra - polygon: [[-6000.0, 7700.0], [-6000.0, 4800.0], [-4400.0, 4800.0], [-4400.0, 7700.0]]
Extra - asset_id: collision_camera_039
> Door to Poisonous Tunnel; Heals? False
  * Layers: default
  * Charge Beam Door to Poisonous Tunnel/Door to Teleporter North Access
  * Extra - actor_name: Door006
  * Extra - actor_type: doorchargecharge
  > Door to Teleporter North
      Trivial

> Door to Teleporter North; Heals? False
  * Layers: default
  * Power Beam Door to Teleporter North/Door to Teleporter North Access
  * Extra - actor_name: Door009
  * Extra - actor_type: doorclosedpower
  > Door to Poisonous Tunnel
      Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
  > Tunnel to Poisonous Tunnel
      All of the following:
          Morph Ball and After Area 6 - Poisonous Tunnel Grapple Block
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)

> Tunnel to Poisonous Tunnel; Heals? False
  * Layers: default
  * Tunnel to Poisonous Tunnel/Tunnel to Teleporter North Access
  > Door to Teleporter North
      Morph Ball

----------------
Crumbling Bridge
Extra - total_boundings: {'x1': 6550.0, 'x2': 9900.0, 'y1': 4900.0, 'y2': 8000.0}
Extra - polygon: [[6550.0, 8000.0], [6550.0, 4900.0], [9900.0, 4900.0], [9900.0, 8000.0]]
Extra - asset_id: collision_camera_040
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 134; Category? Minor
  * Extra - actor_name: LE_Item_009
  * Extra - actor_type: item_missiletank
  > Under Bridge
      Lay Any Bomb
  > Left of Bridge
      Lay Any Bomb

> Door to Chozo Seal East; Heals? False
  * Layers: default
  * Charge Beam Door to Chozo Seal East/Door to Crumbling Bridge
  * Extra - actor_name: Door011
  * Extra - actor_type: doorchargecharge
  > Under Bridge
      Morph Ball
  > Left of Bridge
      Any of the following:
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Phase Drift
                  All of the following:
                      Diagonal Bomb Jump (Advanced) and Lay Bomb
                      Any of the following:
                          # Get hit by the Bomb after breaking the Crumble block and Space Jump left<br>https://youtu.be/XS8pmmtEMBY?t=144
                          Space Jump and Phase Drift Skip (Expert)
                          # Launch left and respin to grab the ledge https://youtu.be/q5720PA4DrE?t=120
                          Phase Drift Skip (Ludicrous)
  > Out of Bounds
      # Clip before the Crumble blocks and jump over them
      Morph Ball and Melee Clip (Beginner) and Out of Bounds Movement (Intermediate)

> Door to Zeta Arena; Heals? False
  * Layers: default
  * Power Beam Door to Zeta Arena/Door to Crumbling Bridge
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Left of Bridge
      Morph Ball
  > Out of Bounds
      All of the following:
          # Clip off the Glowfly and jump/move right
          Ice Beam and Out of Bounds Movement (Intermediate)
          Any of the following:
              # https://youtu.be/4-74HVjmYgE
              Charge Beam and Ice Beam Clip (Intermediate)
              # https://youtu.be/4-74HVjmYgE?t=14
              Phase Drift and Ice Beam Clip (Advanced)
              # https://youtu.be/4-74HVjmYgE?t=28
              Ice Beam Clip (Expert)

> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 140; Category? Major
  * Extra - actor_name: LE_Item_011
  * Extra - actor_type: item_energytank
  > Under Bridge
      Morph Ball

> Under Bridge; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Any of the following:
          Lay Any Bomb and Use Spider Ball
          Infinite Bomb Jump (Intermediate) and Lay Bomb
          All of the following:
              Space Jump
              Any of the following:
                  Lay Power Bomb
                  Mid-Air Morph (Beginner) and Lay Bomb
  > Pickup (Energy Tank)
      Morph Ball and Shoot Any Missile

> Left of Bridge; Heals? False
  * Layers: default
  > Pickup (Missile Tank)
      Lay Power Bomb
  > Door to Chozo Seal East
      Any of the following:
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              Morph Ball
              Any of the following:
                  Phase Drift
                  All of the following:
                      Diagonal Bomb Jump (Advanced) and Lay Bomb
                      Any of the following:
                          # Get hit by the Bomb after breaking the Crumble block and Space Jump right<br>https://youtu.be/XS8pmmtEMBY?t=374
                          Space Jump and Phase Drift Skip (Expert)
                          # Launch right and respin to grab the ledge https://youtu.be/rNv9nWRIwP8?t=8704
                          Phase Drift Skip (Ludicrous)
  > Door to Zeta Arena
      Morph Ball
  > Under Bridge
      Morph Ball

> Out of Bounds; Heals? False
  * Layers: default
  > Door to Chozo Seal East
      Trivial
  > Under Bridge
      Trivial
  > Left of Bridge
      Trivial

----------------
Hideout Entrance
Extra - total_boundings: {'x1': -11600.0, 'x2': -7900.0, 'y1': 4900.0, 'y2': 7400.0}
Extra - polygon: [[-11600.0, 7400.0], [-11600.0, 4900.0], [-9100.0, 4900.0], [-9100.0, 6200.0], [-8800.0, 6200.0], [-7900.0, 6200.0], [-7900.0, 7400.0]]
Extra - asset_id: collision_camera_041
> Door to Teleporter North; Heals? False
  * Layers: default
  * Charge Beam Door to Teleporter North/Door to Hideout Entrance
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Hideout Sprawl
      Any of the following:
          All of the following:
              # Screw path
              Screw Attack
              Any of the following:
                  Space Jump
                  All of the following:
                      # Unmorph under the Screw Attack blocks to Wall Jump
                      Wall Jump (Intermediate) and Use Spider Ball
                      # Climbing back up before the blocks reform https://youtu.be/tpXp8OZCGRo
                      Phase Drift or Movement (Advanced)
                  All of the following:
                      # Freeze the Drivel that flies higher https://youtu.be/XfRK7cccdUM
                      Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate) and Wall Jump (Intermediate)
                      High Jump Boots or Super Jump (Intermediate)
                  # Morph to gain more height https://youtu.be/vd_BXw_crkg
                  High Jump Boots and Morph Ball and Single-wall Wall Jump (Advanced) and Unmorph Extend (Advanced)
          # Bomb Path
          Space Jump and Lay Power Bomb
          Lay Any Bomb and Use Spider Ball
          All of the following:
              Lay Bomb
              Any of the following:
                  # Break the Bomb block and quickly IBJ back up to enter the tunnel
                  Infinite Bomb Jump (Advanced)
                  All of the following:
                      Infinite Bomb Jump (Intermediate)
                      Phase Drift or Space Jump or Use Spider Ball

> Door to Hideout Sprawl; Heals? False
  * Layers: default
  * Missile Door to Hideout Sprawl/Door to Hideout Entrance
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Teleporter North
      Any of the following:
          Screw Attack
          All of the following:
              Lay Any Bomb
              # Dealing with the Drivels and Glow Fly
              Lightning Armor or Combat (Beginner) or Dodge Enemies (Beginner) or Normal Damage ≥ 199
  > Start Point
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_DEBUG_ManicMinerAbsorbption
  > Door to Hideout Sprawl
      Trivial

----------------
Crumbling Stairwell
Extra - total_boundings: {'x1': -8500.0, 'x2': -6000.0, 'y1': -9800.0, 'y2': -6100.0}
Extra - polygon: [[-8500.0, -6100.0], [-8500.0, -9800.0], [-6000.0, -9800.0], [-6000.0, -6100.0]]
Extra - asset_id: collision_camera_042
Hint Features - Chozo Seal
> Door from Teleporter South; Heals? False
  * Layers: default
  * Access Closed to Teleporter South/Door to Crumbling Stairwell
  * Extra - actor_name: Door002
  * Extra - actor_type: doorclosedpower
  > Door to Chozo Seal West Intersection Terminal
      Trivial
  > Door to Transport to Area 7
      Any of the following:
          All of the following:
              # With Phase Drift
              Phase Drift
              Any of the following:
                  # DBJ: https://youtu.be/-0LSzLffQdM?t=23
                  Diagonal Bomb Jump (Advanced) and Lay Bomb
                  # Super Jump + WJ: https://youtu.be/-0LSzLffQdM?t=16
                  Super Jump (Advanced) and Wall Jump (Advanced)
                  # Spider Ball: https://youtu.be/-0LSzLffQdM?t=44
                  Movement (Advanced) and Use Spider Ball
                  All of the following:
                      # HJ: https://youtu.be/-0LSzLffQdM
                      High Jump Boots
                      Super Jump (Advanced) or Wall Jump (Advanced)
          All of the following:
              # Without Phase Drift
              Any of the following:
                  # Deal with the Gulluggs
                  Lightning Armor
                  All of the following:
                      Combat (Beginner)
                      # Aim up with Wave Beam
                      Wave Beam or Lay Power Bomb
              Any of the following:
                  # Traverse the Crumble blocks
                  Space Jump
                  Diagonal Bomb Jump (Advanced) and Lay Bomb and Use Spider Ball
          All of the following:
              # With Space Jump
              Space Jump
              # Dodging the Gulluggs https://youtu.be/ltG3aeHgzCU
              Screw Attack or Dodge Enemies (Intermediate)
          All of the following:
              # With Bombs
              Diagonal Bomb Jump (Advanced) and Lay Bomb and Use Spider Ball
              Any of the following:
                  # Dodge the Gullugg: https://youtu.be/ltG3aeHgzCU?t=37
                  Dodge Enemies (Advanced)
                  # Lay Bombs to defeat the top Gullugg https://youtu.be/ltG3aeHgzCU?t=8
                  Combat (Intermediate)
  > Pickup (Missile Tank)
      Any of the following:
          Lay Power Bomb
          All of the following:
              Lay Bomb
              Any of the following:
                  All of the following:
                      Phase Drift
                      # Quickly jump off the Crumble blocks after laying a Bomb https://youtu.be/-irhQdOgJOo
                      Movement (Beginner) or Use Spider Ball
                  # Wall Jump after laying the Bomb https://youtu.be/-irhQdOgJOo?t=15
                  Mid-Air Morph (Intermediate) and Wall Jump (Intermediate)
                  All of the following:
                      # Get item with Spider: https://youtu.be/-irhQdOgJOo?t=23
                      Use Spider Ball
                      Mid-Air Morph (Beginner) or Diagonal Bomb Jump (Beginner) or Use Spring Ball

> Door to Chozo Seal West Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal West Intersection Terminal/Door from Crumbling Stairwell; Excluded from Dock Lock Rando
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed

> Door to Transport to Area 7; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 7/Door to Crumbling Stairwell
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door from Teleporter South
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 141; Category? Minor
  * Extra - actor_name: LE_Item_015
  * Extra - actor_type: item_missiletank
  > Door from Teleporter South
      Any of the following:
          Phase Drift
          All of the following:
              Use Spider Ball
              Any of the following:
                  # Unmorph and respin from wall https://youtu.be/ApnRcZo_vxQ?t=10
                  Phase Drift Skip (Intermediate)
                  # Bomb Jump from corner https://youtu.be/ApnRcZo_vxQ?t=6
                  Diagonal Bomb Jump (Beginner) and Lay Bomb
          # Spring Ball as the Crumble block breakshttps://youtu.be/ApnRcZo_vxQ?t=17
          Phase Drift Skip (Advanced) and Use Spring Ball
          # https://youtu.be/ApnRcZo_vxQ
          Spider Boost (Intermediate) and Can Spider Boost
          # Unmorph and jump from the alcove https://youtu.be/ApnRcZo_vxQ?t=14
          Phase Drift Skip (Intermediate)
  > Door to Chozo Seal West Intersection Terminal
      Trivial

----------------
Diggernaut Arena
Extra - total_boundings: {'x1': -21150.0, 'x2': -17850.0, 'y1': -7800.0, 'y2': -6400.0}
Extra - polygon: [[-21150.0, -6400.0], [-21150.0, -7800.0], [-17850.0, -7800.0], [-17850.0, -6400.0]]
Extra - asset_id: collision_camera_043
Hint Features - Boss
> Pickup (Power Bomb); Heals? False
  * Layers: final-boss-not-diggernaut
  * Pickup 139; Category? Major
  * Extra - actor_name: LE_PowerUp_Powerbomb
  * Extra - actor_type: itemsphere_powerbomb
  > Room Center
      Trivial

> Door to Electric Escalade; Heals? False
  * Layers: default
  * Power Beam Door to Electric Escalade/Door to Diggernaut Arena
  * Extra - actor_name: Door024
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door from Transport to Area 7; Heals? False
  * Layers: default
  * Access Closed to Transport to Area 7/Door to Diggernaut Arena; Excluded from Dock Lock Rando
  * Extra - actor_name: DoorManicMinerBot
  * Extra - actor_type: doorclosedcharge
  > Room Center
      Trivial

> Event - Diggernaut; Heals? False
  * Layers: default
  * Event Area 6 - Diggernaut
  > Room Center
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Checkpoint_009
  > Pickup (Power Bomb)
      After Area 6 - Diggernaut and Disabled Final Boss Diggernaut
  > Door to Electric Escalade
      After Area 6 - Diggernaut and Lay Power Bomb
  > Event - Diggernaut
      All of the following:
          # Damage Diggernaut's Weak Points
          Lay Bomb
          Any of the following:
              # Energy Requirements
              Combat (Ludicrous) or Normal Damage ≥ 499
              Combat (Beginner) and Normal Damage ≥ 399
              Combat (Intermediate) and Normal Damage ≥ 299
              Combat (Advanced) and Normal Damage ≥ 199
          Any of the following:
              # Dealing Damage to faceplate
              Have All Beams or Shoot Beam Burst
              All of the following:
                  Combat (Advanced)
                  Missile ≥ 24 or Super Missile ≥ 15
          Any of the following:
              # Dodging Attacks
              Space Jump
              All of the following:
                  Use Spider Ball
                  Any of the following:
                      # Phase Drift gives more time to avoid the lasers
                      Phase Drift and Dodge Enemies (Advanced)
                      # Deal damage then IBJ up to the ceiling to avoid the lasers https://youtu.be/XenOF4TceeY?t=8960
                      Dodge Enemies (Expert) and Infinite Bomb Jump (Expert)
              # Tank the lasers with Lightning Armor
              Aeion ≥ 1500 and Lightning Armor and Combat (Advanced)
          Any of the following:
              # Entering Arms
              Use Spider Ball
              # Bomb Jump to avoid touching the arms https://youtu.be/rNv9nWRIwP8?t=9632
              Diagonal Bomb Jump (Expert) and Infinite Bomb Jump (Advanced)
          Any of the following:
              # Final Phase (Spinning Faceplate)
              Use Spider Ball
              # Lay a bomb near a weak point when its on the right or top only
              Mid-Air Morph (Advanced) or Infinite Bomb Jump (Advanced)
  > Event - Credits (Diggernaut Final Boss)
      After Area 6 - Diggernaut

> Event - Credits (Diggernaut Final Boss); Heals? False
  * Layers: final-boss-diggernaut
  * Event Credits
  > Room Center
      Trivial

----------------
Swarm Square
Extra - total_boundings: {'x1': -21150.0, 'x2': -16300.0, 'y1': -5000.0, 'y2': -4000.0}
Extra - polygon: [[-21150.0, -4000.0], [-21150.0, -5000.0], [-16300.0, -5000.0], [-16300.0, -4000.0]]
Extra - asset_id: collision_camera_044
> Door to Transport to Area 7; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 7/Door to Swarm Square
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Door to Electric Escalade
      All of the following:
          Lay Power Bomb
          Any of the following:
              Lightning Armor or Space Jump or Use Spider Ball
              Hazard Runs (Beginner) and Hazard Damage ≥ 75

> Door to Electric Escalade; Heals? False
  * Layers: default
  * Power Bomb Door to Electric Escalade/Door to Swarm Square
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Door to Transport to Area 7
      All of the following:
          Lay Power Bomb
          Any of the following:
              Lightning Armor or Space Jump or Use Spider Ball
              Hazard Runs (Beginner) and Hazard Damage ≥ 75

----------------
Electric Escalade
Extra - total_boundings: {'x1': -22350.0, 'x2': -21050.0, 'y1': -7800.0, 'y2': -3400.0}
Extra - polygon: [[-22350.0, -3400.0], [-22350.0, -7800.0], [-21050.0, -7800.0], [-21050.0, -3400.0]]
Extra - asset_id: collision_camera_045
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 131; Category? Minor
  * Extra - actor_name: LE_Item_004
  * Extra - actor_type: item_powerbombtank
  > Top Platform
      Trivial

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_002
  * Extra - actor_type: weightactivatedplatform
  > Pickup (Power Bomb Tank)
      All of the following:
          Disabled Final Boss Diggernaut
          Any of the following:
              Spider Boost (Beginner) and Can Spider Boost
              All of the following:
                  Infinite Bomb Jump (Intermediate) and Lay Bomb
                  # Defeat the Gulluggs
                  Combat (Advanced) or Defeat Weak Enemies
  > Door to Diggernaut Arena
      Any of the following:
          Disabled Final Boss Diggernaut
          Enabled Final Boss Diggernaut and All DNA
  > Top Platform
      Any of the following:
          Single-wall Wall Jump (Expert)
          All of the following:
              Space Jump
              Screw Attack or Dodge Enemies (Beginner)
          All of the following:
              Morph Ball
              Any of the following:
                  # Spider Ball on the left wall and hold the direction to the top
                  Movement (Beginner) and Use Spider Ball
                  All of the following:
                      Infinite Bomb Jump (Intermediate) and Lay Bomb
                      Any of the following:
                          # Defeat the Gulluggs
                          Combat (Advanced)
                          Combat (Beginner) and Defeat Weak Enemies

> Door to Swarm Square; Heals? False
  * Layers: default
  * Power Bomb Door to Swarm Square/Door to Electric Escalade
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Top Platform
      Trivial

> Door to Diggernaut Arena; Heals? False
  * Layers: default
  * Power Beam Door to Diggernaut Arena/Door to Electric Escalade
  * Extra - actor_name: Door024
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

> Top Platform; Heals? False
  * Layers: default
  > Ammo Recharge Station
      Trivial
  > Door to Swarm Square
      Trivial

----------------
Poisonous Tunnel
Extra - total_boundings: {'x1': -4500.0, 'x2': -1950.0, 'y1': 5600.0, 'y2': 8000.0}
Extra - polygon: [[-4500.0, 8000.0], [-4500.0, 5600.0], [-1950.0, 5600.0], [-1950.0, 8000.0]]
Extra - asset_id: collision_camera_046
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 129; Category? Minor
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_missiletank
  > Door to Omega Arena
      Any of the following:
          # Break the Bomb Block and defeat the two Tsumuri
          Lay Any Bomb
          Any of the following:
              # Deal with the red plants
              Lightning Armor or Use Spider Ball
              Hazard Runs (Advanced) and Hazard Damage ≥ 95
  > Tunnel to Teleporter North Access
      Morph Ball and After Area 6 - Poisonous Tunnel Grapple Block
  > Event - Grapple Block
      Grapple Beam

> Door to Teleporter North Access; Heals? False
  * Layers: default
  * Charge Beam Door to Teleporter North Access/Door to Poisonous Tunnel
  * Extra - actor_name: Door006
  * Extra - actor_type: doorchargecharge
  > Door to Omega Arena
      Trivial

> Door to Omega Arena; Heals? False
  * Layers: default
  * Power Beam Door to Omega Arena/Door to Poisonous Tunnel
  * Extra - actor_name: Door023
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      All of the following:
          # Break the Bomb block and defeat the two Tsumuri
          Lay Any Bomb
          Any of the following:
              # Deal with the red plants
              Lightning Armor or Use Spider Ball
              Hazard Runs (Advanced) and Hazard Damage ≥ 85
  > Door to Teleporter North Access
      Trivial
  > Start Point
      Trivial

> Tunnel to Teleporter North Access; Heals? False
  * Layers: default
  * Tunnel to Teleporter North Access/Tunnel to Poisonous Tunnel
  > Pickup (Missile Tank)
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 6 - Poisonous Tunnel Grapple Block
  > Pickup (Missile Tank)
      Trivial

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Omega_001B
  > Door to Omega Arena
      Trivial

----------------
Zeta Arena Access
Extra - total_boundings: {'x1': 1950.0, 'x2': 4050.0, 'y1': 7100.0, 'y2': 8600.0}
Extra - polygon: [[1950.0, 8600.0], [1950.0, 7100.0], [4050.0, 7100.0], [4050.0, 8600.0]]
Extra - asset_id: collision_camera_047
> Door to Omega Arena; Heals? False
  * Layers: default
  * Power Beam Door to Omega Arena/Door to Zeta Arena Access
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Door to Zeta Arena
      Lay Any Bomb
  > Start Point (Omega)
      Trivial

> Door to Zeta Arena; Heals? False
  * Layers: default
  * Power Beam Door to Zeta Arena/Door to Zeta Arena Access
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Door to Omega Arena
      Lay Any Bomb
  > Start Point (Zeta)
      Trivial

> Tunnel to Zeta Arena; Heals? False
  * Layers: default
  * Tunnel to Zeta Arena/Tunnel to Zeta Arena Access
  > Door to Zeta Arena
      Morph Ball

> Start Point (Omega); Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Omega_001
  > Door to Omega Arena
      Trivial

> Start Point (Zeta); Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Zeta_001
  > Door to Zeta Arena
      Trivial

----------------
Zeta Arena
Extra - total_boundings: {'x1': 3900.0, 'x2': 6650.0, 'y1': 7100.0, 'y2': 8500.0}
Extra - polygon: [[3900.0, 8500.0], [3900.0, 7100.0], [6650.0, 7100.0], [6650.0, 8500.0]]
Extra - asset_id: collision_camera_048
Hint Features - Zeta Metroid
> Door to Zeta Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Zeta Arena Access/Door to Zeta Arena
  * Extra - actor_name: Door021
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Door to Crumbling Bridge; Heals? False
  * Layers: default
  * Power Beam Door to Crumbling Bridge/Door to Zeta Arena
  * Extra - actor_name: Door022
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Tunnel to Zeta Arena Access; Heals? False
  * Layers: default
  * Tunnel to Zeta Arena Access/Tunnel to Zeta Arena
  > Room Center
      Trivial

> Event - Zeta Metroid; Heals? False
  * Layers: default
  * Event Area 6 - Zeta Metroid
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Zeta_001_Checkpoint
  > Door to Zeta Arena Access
      Trivial
  > Door to Crumbling Bridge
      Trivial
  > Tunnel to Zeta Arena Access
      All of the following:
          Morph Ball and Shoot Any Missile
          Single-wall Wall Jump (Advanced) or Climb Rooms Vertically (No High Jump)
  > Event - Zeta Metroid
      Defeat Zeta Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 206; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Zeta_001
  > Room Center
      Trivial

----------------
Transport to Area 5
Extra - total_boundings: {'x1': -1200.0, 'x2': 19450.0, 'y1': -4400.0, 'y2': 900.0}
Extra - polygon: [[-1200.0, 900.0], [-1200.0, -1900.0], [2700.0, -1900.0], [3900.0, -2900.0], [8900.0, -2900.0], [11100.0, -2300.0], [13800.0, -2300.0], [14700.0, -2500.0], [14700.0, -4400.0], [19450.0, -4400.0], [19450.0, -2800.0], [17600.0, -2800.0], [17600.0, -200.0], [8300.0, -200.0], [7900.0, -500.0], [1400.0, -500.0], [1200.0, -400.0], [1100.0, -200.0], [1100.0, 900.0]]
Extra - asset_id: collision_camera_051
> Elevator to Area 5 Tower Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Areas 4 and 6/Elevator to Area 6; Custom name: Area 6 Entrance Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea06
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06
  > Save Station
      All of the following:
          # Energy Requirements
          Lightning Armor or Combat (Intermediate) or Normal Damage ≥ 99 or Defeat Weak Enemies
          Any of the following:
              # Movement Requirements
              High Jump Boots or Space Jump or Use Spider Ball
              All of the following:
                  # Freeze the enemies
                  Ice Beam
                  Any of the following:
                      All of the following:
                          Stand on Frozen Enemy (Intermediate)
                          # Charge Beam https://youtu.be/an6MvaYq9_o <br>Phase Drift https://youtu.be/an6MvaYq9_o?t=64
                          Charge Beam or Phase Drift
                      All of the following:
                          Stand on Frozen Enemy (Advanced)
                          # Melee Counter https://youtu.be/an6MvaYq9_o?t=30 <br>Ice Only https://youtu.be/an6MvaYq9_o?t=91
                          Freeze Enemy with Melee (Advanced) or Movement (Advanced)
              Diagonal Bomb Jump (Intermediate) and Lay Bomb

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation001
  > Elevator to Area 5 Tower Lobby
      All of the following:
          # Energy Requirements
          Lightning Armor or Combat (Intermediate) or Normal Damage ≥ 99 or Defeat Weak Enemies
          Any of the following:
              # Movement Requirements
              High Jump Boots or Space Jump or Use Spider Ball
              All of the following:
                  # Freeze the enemies
                  Ice Beam and Stand on Frozen Enemy (Intermediate)
                  # Charge Beam https://youtu.be/an6MvaYq9_o?t=113 <br> Phase Drift https://youtu.be/an6MvaYq9_o?t=157 <br> Melee Counter https://youtu.be/an6MvaYq9_o?t=134
                  Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)
                  # Ice Beam Only https://youtu.be/an6MvaYq9_o?t=179
                  Stand on Frozen Enemy (Advanced)
              Diagonal Bomb Jump (Intermediate) and Lay Bomb
  > Door to Chozo Seal West Intersection Terminal (Bottom)
      Any of the following:
          Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              # Freeze the Gullugg
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Phase Drift
                  Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate)

> Door to Chozo Seal West Intersection Terminal (Top); Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal West Intersection Terminal/Door to Transport to Area 5 (Top)
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Door to Chozo Seal West Intersection Terminal (Bottom)
      Morph Ball and After Area 6 - Transport to Area 5 Grapple Block
  > Event - Grapple Block
      Grapple Beam

> Door to Chozo Seal West Intersection Terminal (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal West Intersection Terminal/Door to Transport to Area 5 (Bottom)
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Door to Chozo Seal West Intersection Terminal (Top)
      Morph Ball and After Area 6 - Transport to Area 5 Grapple Block

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 6 - Transport to Area 5 Grapple Block
  > Door to Chozo Seal West Intersection Terminal (Top)
      Trivial

----------------
Chozo Seal East
Extra - total_boundings: {'x1': 1900.0, 'x2': 13200.0, 'y1': -800.0, 'y2': 6900.0}
Extra - polygon: [[1900.0, 3250.0], [1900.0, -800.0], [7200.0, -800.0], [7200.0, 1500.0], [13200.0, 1500.0], [13200.0, 6900.0], [9800.0, 6900.0], [9800.0, 6100.0], [8000.0, 6100.0], [8000.0, 3250.0]]
Extra - asset_id: collision_camera_060
Hint Features - Baby Blocks, Chozo Seal
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 135; Category? Minor
  * Extra - actor_name: LE_Item_010
  * Extra - actor_type: item_supermissiletank
  > Next to Pickup Puzzle
      Baby Metroid or Lay Any Bomb

> Door to Crumbling Bridge; Heals? False
  * Layers: default
  * Charge Beam Door to Crumbling Bridge/Door to Chozo Seal East
  * Extra - actor_name: Door011
  * Extra - actor_type: doorchargecharge
  > Next to Pickup Puzzle
      Trivial

> Chozo Seal; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint_002
  > Tunnel to Chozo Seal West Intersection Terminal
      All of the following:
          After Area 6 - Chozo Seal East Grapple Block
          Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (No High Jump)
  > Next to Pickup Puzzle
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump or Use Spider Ball
              All of the following:
                  # Reach the Tunnel with non flying methods
                  High Jump Boots or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Simple IBJ
                  Any of the following:
                      # Cross the lower poison plants
                      Lightning Armor
                      All of the following:
                          # Freeze the Gawrons
                          Ice Beam
                          Any of the following:
                              Stand on Frozen Enemy (Advanced)
                              All of the following:
                                  Stand on Frozen Enemy (Intermediate)
                                  Charge Beam or Phase Drift
                      # Run through the plants
                      Hazard Runs (Beginner) and Hazard Damage ≥ 50

> Tunnel to Chozo Seal West Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel to Chozo Seal West Intersection Terminal/Tunnel to Chozo Seal East
  > Chozo Seal
      All of the following:
          Grapple Beam and Morph Ball and After Area 6 - Chozo Seal East Grapple Block
          # Dealing with the Gullugg
          Lightning Armor or Wave Beam or Dodge Enemies (Intermediate) or Lay Power Bomb
  > Event - Grapple Block
      All of the following:
          Grapple Beam and Morph Ball and Shoot Any Missile
          Any of the following:
              Lay Any Bomb
              # Shoot a Missile/Super Missile through the wall to skip the Bomb block:<br>https://youtu.be/yjem-zO6tOM
              Precise Aiming (Beginner)

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 6 - Chozo Seal East Grapple Block
  > Tunnel to Chozo Seal West Intersection Terminal
      All of the following:
          Morph Ball
          Lay Any Bomb or Shoot Any Missile

> Next to Pickup Puzzle; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      Any of the following:
          # Clip with the Hornoad above the item: https://youtu.be/CbyK00QNQBI
          Charge Beam and Ice Beam and Ice Beam Clip (Intermediate) and Out of Bounds Movement (Intermediate)
          All of the following:
              # Completion requirements
              Grapple Beam and Morph Ball
              Any of the following:
                  # Breaking the Bomb blocks
                  Lay Bomb
                  Power Bomb ≥ 4 and Lay Power Bomb
              # Dealing with the lower Crumble block
              Baby Metroid or Phase Drift or Movement (Beginner) or Use Spider Ball
  > Door to Crumbling Bridge
      Any of the following:
          Single-wall Wall Jump (Intermediate) or Climb Rooms Vertically (No High Jump)
          # Freeze a Hornoad to reach the higher section, then freeze a Gullugg to reach the door
          Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate)
          All of the following:
              Wall Jump (Beginner)
              Any of the following:
                  High Jump Boots or Super Jump (Intermediate)
                  Morph Ball and Unmorph Extend (Intermediate)
  > Chozo Seal
      All of the following:
          Morph Ball
          Any of the following:
              Lightning Armor or Space Jump or Use Spider Ball
              # Run through the plants
              Hazard Runs (Beginner) and Hazard Damage ≥ 50
              All of the following:
                  # Freeze the Gawrons
                  Ice Beam
                  Any of the following:
                      Stand on Frozen Enemy (Advanced)
                      All of the following:
                          Stand on Frozen Enemy (Intermediate)
                          Charge Beam or Phase Drift

----------------
Omega Arena Access
Extra - total_boundings: {'x1': -2000.0, 'x2': 900.0, 'y1': 8500.0, 'y2': 11000.0}
Extra - polygon: [[-2000.0, 11000.0], [-2000.0, 8500.0], [900.0, 8500.0], [900.0, 11000.0]]
Extra - asset_id: collision_camera_061
> Door to Hideout Sprawl (Bottom); Heals? False
  * Layers: default
  * Power Bomb Door to Hideout Sprawl/Door to Omega Arena Access (Bottom)
  * Extra - actor_name: Door007
  * Extra - actor_type: doorpowerpower
  > Door to Hideout Sprawl (Top)
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)
          All of the following:
              # Freeze a Hornoad
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Phase Drift or Freeze Enemy with Melee (Beginner)
  > Dock to Omega Arena
      Trivial
  > Start Point
      Trivial

> Door to Hideout Sprawl (Top); Heals? False
  * Layers: default
  * Power Beam Door to Hideout Sprawl/Door to Omega Arena Access (Top)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Door to Hideout Sprawl (Bottom)
      Trivial

> Dock to Omega Arena; Heals? False
  * Layers: default
  * Open Passage to Omega Arena/Dock from Omega Arena Access

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Omega_001C
  > Door to Hideout Sprawl (Bottom)
      Trivial

----------------
Chozo Seal West Intersection Terminal
Extra - total_boundings: {'x1': -7700.0, 'x2': 2200.0, 'y1': -10900.0, 'y2': 4200.0}
Extra - polygon: [[-4800.0, 3200.0], [-4800.0, -100.0], [-7700.0, -1300.0], [-7700.0, -6900.0], [-3600.0, -7000.0], [-3600.0, -8100.0], [-4150.0, -8300.0], [-6100.0, -8300.0], [-6100.0, -10900.0], [2200.0, -10900.0], [2200.0, -4300.0], [-1100.0, -4100.0], [-1100.0, 1400.0], [-400.0, 1400.0], [500.0, 1000.0], [500.0, -500.0], [2000.0, -500.0], [2000.0, 4200.0], [-1200.0, 4200.0], [-1200.0, 3400.0]]
Extra - asset_id: collision_camera_Hazard_End_A
Hint Features - Chozo Seal
> Pickup (Missile Tank Ceiling); Heals? False
  * Layers: default
  * Pickup 130; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Next to Bottom Puzzle
      Lay Any Bomb

> Pickup (Missile Tank Save); Heals? False
  * Layers: default
  * Pickup 132; Category? Minor
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_missiletank
  > Save Station
      Any of the following:
          All of the following:
              # Avoid the crumble blocks
              Lay Any Bomb
              Phase Drift or Movement (Intermediate) or Use Spider Ball
          All of the following:
              # Take the crumble block exit
              Morph Ball
              Any of the following:
                  # Dealing with the Gravitt and Glow Fly
                  Lightning Armor or Combat (Intermediate) or Defeat Non-Counterable Enemies or Use Spider Ball
                  Combat (Beginner) and Normal Damage ≥ 45

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 137; Category? Minor
  * Extra - actor_name: LE_Item_013
  * Extra - actor_type: item_supermissiletank
  > Next to Bottom Puzzle
      All of the following:
          Grapple Beam and Morph Ball
          Any of the following:
              # Break bomb blocks
              Lay Bomb
              Power Bomb ≥ 3 and Lay Power Bomb
          Any of the following:
              # Escaping from the item
              All of the following:
                  Shoot Any Missile
                  Phase Drift or Movement (Intermediate)
              All of the following:
                  Screw Attack
                  High Jump Boots or Space Jump or Single-wall Wall Jump (Beginner) or Super Jump (Intermediate) or Wall Jump (Beginner)

> Chozo Seal; Heals? False
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint_001
  > Door to Teleporter North
      Trivial
  > Door to Transport to Area 5 (Top)
      Trivial
  > Tunnel to Chozo Seal East
      Morph Ball

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge_001
  * Extra - actor_type: weightactivatedplatform
  > Door to Teleporter South
      Climb Rooms Vertically (No High Jump)
  > Door from Crumbling Stairwell
      Trivial
  > Next to Bottom Puzzle
      Any of the following:
          Single-wall Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          All of the following:
              # Freeze the Gullugg near the Ammo Recharge Station
              Ice Beam
              Any of the following:
                  Stand on Frozen Enemy (Advanced)
                  All of the following:
                      Stand on Frozen Enemy (Beginner)
                      Charge Beam or Freeze Enemy with Melee (Beginner)
                  Phase Drift and Stand on Frozen Enemy (Intermediate)

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge
  * Extra - actor_type: weightactivatedplatform
  > Save Station
      Trivial
  > Door to Transport to Area 5 (Top)
      All of the following:
          Morph Ball
          Any of the following:
              # Traversing the tunnel
              Lay Bomb
              Power Bomb ≥ 2 and Lay Power Bomb
          # Dealing with the Gravitt
          Lightning Armor or Phase Drift or Combat (Intermediate) or Defeat Non-Counterable Enemies
  > Door to Transport to Area 5 (Bottom)
      Trivial

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation006
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation006
  > Pickup (Missile Tank Save)
      All of the following:
          Lay Any Bomb
          # Avoid the crumble blocks
          Phase Drift or Movement (Intermediate) or Use Spider Ball
  > Energy Recharge Station
      Trivial
  > Next to Bottom Puzzle
      Deal with Black Gravitt in Low Ceiling

> Door to Teleporter South; Heals? False
  * Layers: default
  * Power Beam Door to Teleporter South/Door from Chozo Seal West Intersection Terminal
  * Extra - actor_name: Door001
  * Extra - actor_type: doorclosedpower
  > Ammo Recharge Station
      Trivial
  > Next to Bottom Puzzle
      # Jump the gaps
      Movement (Beginner)

> Door from Crumbling Stairwell; Heals? False
  * Layers: default
  * Access Closed to Crumbling Stairwell/Door to Chozo Seal West Intersection Terminal; Excluded from Dock Lock Rando
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed
  > Ammo Recharge Station
      Trivial

> Door to Teleporter North; Heals? False
  * Layers: default
  * Power Beam Door to Teleporter North/Door to Chozo Seal West Intersection Terminal
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Trivial

> Door to Transport to Area 5 (Top); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 5/Door to Chozo Seal West Intersection Terminal (Top)
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Chozo Seal
      Any of the following:
          Climb Rooms Vertically (No High Jump)
          All of the following:
              # Freeze a Gullugg at a high point
              Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate)
              # Reach the ledge
              High Jump Boots or Super Jump (Intermediate) or Wall Jump (Beginner)
          High Jump Boots and Super Jump (Advanced) and Wall Jump (Intermediate)
  > Energy Recharge Station
      All of the following:
          # Traversing the tunnel
          Morph Ball
          Any of the following:
              Lay Bomb
              Power Bomb ≥ 2 and Lay Power Bomb

> Door to Transport to Area 5 (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 5/Door to Chozo Seal West Intersection Terminal (Bottom)
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Energy Recharge Station
      Trivial

> Tunnel to Chozo Seal East; Heals? False
  * Layers: default
  * Tunnel to Chozo Seal East/Tunnel to Chozo Seal West Intersection Terminal
  > Chozo Seal
      Morph Ball

> Next to Bottom Puzzle; Heals? False
  * Layers: default
  > Pickup (Missile Tank Ceiling)
      All of the following:
          Lay Any Bomb
          Any of the following:
              Use Spider Ball
              Infinite Bomb Jump (Intermediate) and Lay Bomb
              Space Jump and Mid-Air Morph (Beginner)
  > Pickup (Super Missile Tank)
      All of the following:
          # Completing the puzzle
          Grapple Beam and Morph Ball and Power Bomb ≥ 3 and Screw Attack and Lay Power Bomb and Shoot Any Missile
          # Traversing the crumble blocks
          Phase Drift or Movement (Beginner) or Use Spider Ball
          # Traversing the Screw Attack blocks
          High Jump Boots or Space Jump or Single-wall Wall Jump (Beginner) or Super Jump (Advanced) or Unmorph Extend (Intermediate) or Wall Jump (Beginner)
  > Ammo Recharge Station
      Trivial
  > Save Station
      Deal with Black Gravitt in Low Ceiling
  > Door to Teleporter South
      Any of the following:
          # Jump the gaps
          High Jump Boots or Movement (Intermediate) or Super Jump (Advanced)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)

----------------
Teleporter North
Extra - total_boundings: {'x1': -9200.0, 'x2': -1100.0, 'y1': 1800.0, 'y2': 6500.0}
Extra - polygon: [[-9200.0, 6500.0], [-9200.0, 4300.0], [-8500.0, 4200.0], [-8500.0, 1800.0], [-2100.0, 1800.0], [-2100.0, 3000.0], [-1300.0, 3200.0], [-1100.0, 3200.0], [-1100.0, 4200.0], [-4300.0, 4200.0], [-4700.0, 4400.0], [-5100.0, 4400.0], [-5700.0, 4500.0], [-5900.0, 5200.0], [-5900.0, 6500.0]]
Extra - asset_id: collision_camera_Hazard_End_B
> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation005
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation005
  > Teleporter
      Trivial
  > Door to Hideout Entrance
      Any of the following:
          Super Jump (Intermediate) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
          # UE
          Morph Ball and Unmorph Extend (Intermediate)
          # Freeze the Tsumuri right of the Save Station
          Charge Beam and Ice Beam and Stand on Frozen Enemy (Intermediate)
  > Door to Chozo Seal West Intersection Terminal
      # Enemy Requirements
      Lightning Armor or Combat (Intermediate) or Normal Damage ≥ 150 or Defeat Weak Enemies
  > Event - Teleporter Unlocked
      Trivial

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 6 - Teleporter Unlocked (Upper))
  * Extra - actor_name: LE_Platform_Teleporter_07_02
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_07_02
  > Save Station
      Trivial

> Door to Teleporter North Access; Heals? False
  * Layers: default
  * Access Locked to Teleporter North Access/Door to Teleporter North
  * Extra - actor_name: Door009
  * Extra - actor_type: doorclosedpower
  > Door to Hideout Entrance
      Defeat Non-Counterable Enemies or Use Spider Ball

> Door to Hideout Entrance; Heals? False
  * Layers: default
  * Charge Beam Door to Hideout Entrance/Door to Teleporter North
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial
  > Door to Teleporter North Access
      Defeat Non-Counterable Enemies or Use Spider Ball

> Door to Chozo Seal West Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Chozo Seal West Intersection Terminal/Door to Teleporter North
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Save Station
      # Energy Requirements
      Lightning Armor or Combat (Intermediate) or Normal Damage ≥ 150 or Defeat Weak Enemies

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 6 - Teleporter Unlocked (Upper)
  > Save Station
      Trivial

